The AMD Ryzen 5 A mid-range gaming laptop built around Ryzen 5 4600H is. Vec3 N, // Interpolated normal for fragmentįor(int i = 0 i mix(0.5, 0.5, max(0. SKILL Flare X DDR4 3200 C14 2x8GB (3466MHz) Video Card(s) EVGA 1080Ti SC. Attributes passed from the vertex shader Set_target_properties(IlluminationDemo PROPERTIES DEBUG_POSTFIX _d)įragment Shader // Illumination based on the traditional three-term model ![]() # This will use the proper libraries in debug mode in Visual Studio # Avoid ZERO_CHECK target in Visual Studio ![]() # The rules here are specific to Windows Systems Here's some code for the shader linking void ResourceManager::LoadMaterial(const std::string name, const char *prefix)) I know the shaders themselves are fine because they work in other projects I've done, it just fails in this specific one. ![]() The shaders will compile properly on the intel side but it fails to link the shaders. I have been trying to fix this for hours for a school project but it seems to be getting nowhere. I'm having an issue with my GLFW/C++ program where I am having an issue where the shaders will compile and link properly on an NVIDIA gpu but not on an intel integrated graphics card.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |